Error: Twitter did not respond. Please wait a few minutes and refresh this page.
Monthly Archives: June 2012
Waging war in Illyriad is expensive. That’s probably the main reason why people rarely march to war. In conventional browser-based wargames, attacking other players is a way to get rich (and so build more troops, and so attack more players…). … Continue reading
Scale usually gives the advantage in Illyriad. An attack with 10,000 troops will crush a defence with 1,000, regardless of terrain and tactics and similar subtleties. However, Blockades can favour the small as much as the big. A Blockade of just … Continue reading
In their recent war against LWO, Black Skull Horde found themselves facing an enemy several days distant. They needed to confuse their enemy, launching fake attacks, but the usual way to do this – to order armies to Feint – … Continue reading